Stat Calculator (Ver. 4.7)

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Character Properties(5 / 726 stat points used)

Maximum stat value can be changed from your profile's setting


Level

STR

INT

VIT

AGI

DEX

Equipments


Main Weapon

Item

ATK

Stability

%

1# Crysta

2# Crysta

Armor

Item

DEF

1# Crysta

2# Crysta

Sub Weapon

Item

ATK

Stability

%

Additional

DEF

1# Crysta

2# Crysta

Special

DEF

1# Crysta

2# Crysta

Main Weapon:

--- none ---

Sub Weapon:

--- none ---

Armor:

--- none ---

Additional:

--- none ---

Special:

--- none ---

Avatar Stat


Food & Potion Stat


Passive Skill(s)


Status


Defensive

HP上限

0

MP上限

0

攻擊MP回復

0

DEF

0

MDEF

0

迴避

0

阻擋率 %

0

阻擋力 %

0

閃躲率 %

0

物理抗性 %

0

魔法抗性 %

0

Refine Reduction

0

異常抗性

0

仇恨值 %

0

屏障速度 %

0 %

物理屏障

0

魔法屏障

0

百分比屏障 %

0 %

傷害反彈 %

0 %

Offensive (Physical)

ATK

0

ATK (when critical)

0

穩定率 %

0

Sub-Hand ATK

0

Sub-Hand Stability %

0

攻擊速度

0

行動速度 %

0

物理貫穿 %

0

命中

0

暴擊率

0

暴擊傷害

0

拔刀攻擊 %

100 %

拔刀攻擊

+0

物理追擊 %

0

Offensive (Magic)

MATK

0

Magic 穩定率 %

0

魔法貫穿 %

0

詠唱速度

0

Magic 暴擊率

0

Magic 暴擊傷害

0

魔法追擊 %

0

Offensive (General)

近距離威力 %

0

遠距離威力 %

0

看穿 %

0 %

破防 %

100 %

Element

Weapon element

Neutral

Sub-weapon element

Neutral

Phy. Power Mag. Power Resistance
Neutral 100 % 100 % 0%
Fire 100 % 100 % 0 %
Water 100 % 100 % 0 %
Wind 100 % 100 % 0 %
Earth 100 % 100 % 0 %
Light 100 % 100 % 0 %
Dark 100 % 100 % 0 %

Interrupt Skill

封印膽怯

?

封印翻覆

?

封印昏厥

?

Damage Calculation
(Ver. Alpha 1.2)

Monster's Stat *default value is Altoblepas


Level

DEF

MDEF

Physical Resistance %

Magic Resistance %

Weapon Resistance %

Element

Auto Attack


Attack Distance

Is Unsheathe

Main Hand Attack Constant

Main Hand Attack Multiplier

Sub-Hand Attack Constant

Sub-Hand Attack Multiplier

Skill Base


Cast Distance

Is Unsheathe

Base Element

Dual Element

Base Damage (Physical)

Base Damage (Magic)

Enemy Defense Used (Physical)

Enemy Defense Used (Magic)

Skill Constant

Skill Multiplier

Skill Stat Bonus/Penalty


Stability %

*This will be added directly to final stability & does not affect sub-hand stability

Physical Pierce %

Magic Pierce %

Critical Damage

*This value ignores critical damage soft cap

Short Range Damage %

Long Range Damage %

Other Effects


Skill Modifier %

*such as Long Range, Martial Disciple, etc...

Combo Modifier %

E.g., 150% for Smite Combo tag

Proration Modifier %

Auto Attack


Min Max Average
Main Hand Normal
Main Hand Critical
Sub-Hand Normal
Sub-Hand Critical

Physical Skill


Min Max Average
Normal
Critical

Magical Skill


Min Max Average
Normal
Critical

Formula used on this calculator is based on the explanation at [Toram Wiki's Status page] and my personal findings.
Many thanks to TheXIIIthGuy, Mayam, Ainred, and all other friends who helped with various detailed info.
Some formula may be incorrect or missing, in such case, please kindly report via pm to our Facebook Page [here].