when created or dropped the gears can have a variation on the stat of atk or def, does anybody knows the maximum or if it vary between the bases values, the rarity or is a personal value for the gear
so far i got up to +7 def/atk in a sword and a shield
my Hakuro sword has 402 atk and a base of 395 (ohs)(event)https://coryn.club/item.php?name=hakuro+sword
and my holy shield has 52 def and a base of 45 (Sandsaur drop)https://coryn.club/item.php?id=4684
its highly possible the question is a mess but thanks for bearing with me
variation in stat on gear non-player made
Re: variation in stat on gear non-player made
a long time ago, someone looked into it and revealed that the bonus can go up to +10.
although the formula was supposedly more complex with a base and multiplier.
although the formula was supposedly more complex with a base and multiplier.
I am Kenough.
Re: variation in stat on gear non-player made
dang, thanks a lot, btw now i saw up to + 8 on a ring, it would make sense
update saw a +21 on a bowgun
update saw a +21 on a bowgun
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Re: variation in stat on gear non-player made
Afaik the ATK/DEF value of equipment can go up to +10% +10 of the base value, rounded up.
For example, a 7th Anniv Halberd VI - which has base ATK of 678 - can have its ATK go up to 756.
But of course, the higher the value, the rarer it could probably be.
For example, a 7th Anniv Halberd VI - which has base ATK of 678 - can have its ATK go up to 756.
But of course, the higher the value, the rarer it could probably be.